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	<title>Broliant Writes... &#187; Rogues</title>
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	<description>Occasional musings on WoW and other things...</description>
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		<title>Single Minded Focus: Raiding with Mutilate Post 3.3</title>
		<link>http://www.broliant.com/2010/01/single-minded-focus-raiding-with-mutilate-post-3-3/</link>
		<comments>http://www.broliant.com/2010/01/single-minded-focus-raiding-with-mutilate-post-3-3/#comments</comments>
		<pubDate>Thu, 07 Jan 2010 13:13:11 +0000</pubDate>
		<dc:creator>Broliant</dc:creator>
				<category><![CDATA[Rogues]]></category>
		<category><![CDATA[Single Minded Focus]]></category>
		<category><![CDATA[WoW Related]]></category>
		<category><![CDATA[mutilate]]></category>
		<category><![CDATA[patch 3.3]]></category>
		<category><![CDATA[raiding]]></category>
		<category><![CDATA[rogue]]></category>
		<category><![CDATA[singlemindedfocus]]></category>

		<guid isPermaLink="false">http://www.broliant.com/?p=349</guid>
		<description><![CDATA[Single Minded Focus is an occasional series of articles offering players an insight into the supposed master of the single-target melee DPS classes. Today we look briefly at raiding as an assassination-mutilate specced rogue following patch 3.3&#8242;s release. In a series of raids where our guild ran progression attempts on Deathbringer Saurfang, I had the [...]]]></description>
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<em>Single Minded Focus is an occasional series of articles offering players an insight into the supposed master of the single-target melee DPS classes. Today we look briefly at raiding as an assassination-mutilate specced rogue following patch 3.3&#8242;s release.</em></p>
<p>In a series of raids where our guild ran progression attempts on Deathbringer Saurfang, I had the opportunity after numerous other recent trials to run the last remaining tests on my &#8216;work-list&#8217; so that I could conclude how well the different Assassination (Mutilate) specs operate at the moment and with what weapon combination I could maximise my DPS. All the collected data from my recent tests is available to all via our <a href="http://www.worldoflogs.com/guilds/2792/">World of Logs</a> reports for the next calendar month or so.</p>
<p>The two specs being debated at the moment are the more standard <a href="http://www.wowhead.com/?talent#f0ec0egoVboIuVo0xV0hZxb:ITacVm">51/13/7</a> spec and the more haste-oriented <a href="http://www.wowhead.com/?talent#f0ec0egoVboIuVo0xV0xcZb:ITacVm">51/18/2</a> spec. In the latter, we sacrifice some of the energy regen and damage boosting talents in the first tier of the subtlety tree to gain additional crit and haste for our standard attacks in the combat tree.</p>
<p>The second debate being held concerns whether it is currently better (all other things being equal) to use a slow main-hand dagger and a fast off-hand dagger as normal or to use a fast dagger in each hand. Faster equals more white melee damage attacks and generally lower damage from specials like mutilate but offers an increased number of Instant Poison procs which can more than compensate potentially due to the good damage it does currently.</p>
<p>With these questions in mind, I have therefore now fully modelled and subsequently raid tested to satisfaction the following combinations:</p>
<p>1) 51/13/7 with Slow-MH and Fast-OH weapons.<br />
2) 51/13/7 with Fast-MH and Fast-OH weapons.<br />
3) 51/18/2 with Slow-MH and Fast-OH weapons.<br />
4) 51/18/2 with Fast-MH and Fast-OH weapons.</p>
<p>Please note, ALL of these specs are using a rupture-free cycle because there are no circumstances with assassination builds now where rupture does damage worth its energy cost in normal rogue usage. There is a very slim possibility that the use of rupture could offer a DPS increase where the rogue is off-target so often that the ticking DoT of Rupture is a benefit. However, I&#8217;ve tested the rupture-inclusive builds and none of them were really even close in the DPS stakes. Instant Poison is far more potent at the moment.</p>
<p>Of the above specs tested, with MY gear, the best combination was&#8230;</p>
<p><strong>4) 51/18/2 with Fast-MH and Fast-OH weapons.</strong></p>
<p>Again, please note that this was with MY gear and the balance of which of the two specs is more powerful for you will be gear dependent. However, in both cases, I found the 51/18/2 spec was more DPS whatever weapon combination I used. But, to any rogues going down this route, once you&#8217;ve gemmed for this spec, it&#8217;s simple enough to use your Dual Talent Spec option to have each spec available in a raid, run some real world tests (the ONLY kind that really matter) and see for yourselves.</p>
<p>The other very important point is to attempt wherever possible to maintain the uptime on the <a href="http://www.wowhead.com/?spell=57993">Envenom</a> buff. Thus, if you have Classtimer or a similar mod, I suggest adding a custom buff-timer/monitor for &#8220;Envenom&#8221; (that&#8217;s the buff&#8217;s name as well) so that you can more easily keep track of it.</p>
<p>I&#8217;ve also tested the CP variations and can report that the best DPS lies with the use of 4CP and 5CP envenoms and that the use of 3CP envenoms is normally a DPS loss &#8211; the only exception to this is during a Heroism if you are trying to keep/put-up the Envenom buff to take advantage of the burst period.</p>
<p>Rotation from the opening of a fight is roughly:</p>
<p>1) Begin in Stealth. Garotte.<br />
2) Put up Hunger for Blood and Slice and Dice.<br />
3) Mutilate to 4+ CPs, Envenom. Repeat this basic cycle throughout the fight.</p>
<p>4) As soon as the initial Garotte is complete, work another Vanish/Garotte into the rotation.<br />
&#8212;- Pool energy via Overkill if you have the chance, it&#8217;s 30% improved when stealthed.<br />
&#8212;- Use Cloak of Shadows if needed (eg: You have a debuff like Mark of the Champion) to get the garotte out.</p>
<p>5) Hold Potion of Speed for Heroism. Keep Envenom buff up during Heroism without question.</p>
<p>If you can do that, you can easily run consistent high DPS on many fights that favour rogues. Now that weapon swapping is no longer needed, you have plenty of time to get every detail of your rotation correct.</p>
<p>-B-</p>
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		<title>Cheapshots: Weapon-Swapping for Increased DPS</title>
		<link>http://www.broliant.com/2009/10/cheapshots-weapon-swapping-for-increased-dps/</link>
		<comments>http://www.broliant.com/2009/10/cheapshots-weapon-swapping-for-increased-dps/#comments</comments>
		<pubDate>Tue, 13 Oct 2009 11:43:34 +0000</pubDate>
		<dc:creator>Broliant</dc:creator>
				<category><![CDATA[Cheapshots]]></category>
		<category><![CDATA[WoW Related]]></category>
		<category><![CDATA[combat]]></category>
		<category><![CDATA[macros]]></category>
		<category><![CDATA[mutilate]]></category>
		<category><![CDATA[poisons]]></category>
		<category><![CDATA[rogue]]></category>
		<category><![CDATA[Rogues]]></category>
		<category><![CDATA[weapon swapping]]></category>

		<guid isPermaLink="false">http://www.broliant.com/?p=333</guid>
		<description><![CDATA[Cheapshots is a collection of shorter informal articles for the rogue that needs quick bursts of useful information whilst waiting for their Thistle Tea to brew. Today we ask whether you&#8217;re swapping weapons in combat for a little extra DPS? Following the recent release of patch 3.2, many rogues have been playing with various forms [...]]]></description>
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<em>Cheapshots is a collection of shorter informal articles for the rogue that needs quick bursts of useful information whilst waiting for their Thistle Tea to brew. Today we ask whether you&#8217;re swapping weapons in combat for a little extra DPS?</em></p>
<p>Following the recent release of patch 3.2, many rogues have been playing with various forms of weapon-swapping macros in order to attempt to gain a small boost to their DPS. The premise is that whatever spec you are raiding with, and currently this should really be a standard Assassination-Mutilate build or a standard Combat build, you&#8217;ll typically be running with Deadly Poison (DP) on your off-hand weapon.</p>
<p>Now, DP has an uptime of 12 seconds and can stack up to five times on a single target. The idea therefore is to begin a fight with an off-hand weapon coated with DP, wait until DP has stacked five times and has a full 12 seconds or so of uptime remaining and then to switch your off-hand weapon to a good alternative/equivalent that has been coated with Instant Poison (IP). You then continue as normal until your DP stack has about 5 seconds of uptime remaining at which point you perform another weapon-swap to reequip the DP coated weapon so that you can refresh the stack before it drops.</p>
<p>If all goes well, you&#8217;ll have gained some additional DPS due to the extra DPS that IP can provide on top of the DPS that DP is already providing as it continues to tick. This whole concept relies very much on you being able to stand relatively still and maintain DPS on a single target only &#8211; it does not work on mobile fights or on fights where you are required to switch targets regularly.</p>
<p>Depending upon your spec (Assassination or Combat) and what gear you have will determine how easy it will be for you to perform the weapon-swapping due to the 1 second enforced cooldown (CD) that occurs after each weapon-swap. Additionally, you ideally should have a second off-hand weapon comparable in terms of DPS and speed to the normal weapon you use in your off-hand so that when you switch you don&#8217;t lose a significant amount of DPS through raw weapon-stat reductions.</p>
<p>We&#8217;ve included a trio of simple macros below and to use them, simply replace the &#8220;Dagger of BLAH Poison&#8221; with the name of the weapons you are off-handing in each case. And no, they don&#8217;t have to be daggers! Once you have some macros, we&#8217;ll assume you can cover the basics of keybinding them and of using a simple addon like class-timer to track the points when your DP stack is full and refreshed and when it&#8217;s getting close to expiry such that you need to swap back. If you pop on over to Elitist Jerks (EJ) then you&#8217;ll find some people there are creating automated weapon-swap macros that run in addons like Outfitter. </p>
<p><b>The Deadly Poison Weapon-Swap Macro:</b><br />
<code>/equipslot 17 Dagger of Deadly Poison</code></p>
<p><b>The Instant Poison Weapon-Swap Macro:</b><br />
<code>/equipslot 17 Dagger of Instant Poison</code></p>
<p><b>The Wound Poison Weapon-Swap Macro:</b><br />
<code>/equipslot 17 Dagger of Wound Poison</code></p>
<p>However, we&#8217;d suggest that if you can&#8217;t at the very least track your DP stack yourself and manually select when to switch weapons using macros like these, then you&#8217;re essentially letting the addons make your decisions for you and frankly you then neither deserve nor should you be swapping weapons. Do it manually by yourself or leave well alone. Blizzard already made their position clear on who should be thinking on behalf of your character when they locked addons down previously, meaning decursive users had to learn to do more than simply stab a single bright red button labelled &#8220;Decurse the cursed person please!&#8221;</p>
<p>In ideal circumstances where you are able to fit the weapon-swapping into your rotation, have an identical OH weapon to switch to and are on the ball with the changes so that you don&#8217;t let the DP stack expire, you can expect to see anywhere up to a 500 DPS increase from doing this. It&#8217;s likely going to be a smaller proportion of this figure for the &#8220;average you or me&#8221; once all non-ideal parameters are factored in but from our early experiments, it&#8217;s certainly worth doing on those &#8220;stand still and fight me&#8221; encounters.</p>
<p>-B-</p>
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		<title>Single Minded Focus: Raiding with Combat Post 3.1</title>
		<link>http://www.broliant.com/2009/05/single-minded-focus-raiding-with-combat-post-31/</link>
		<comments>http://www.broliant.com/2009/05/single-minded-focus-raiding-with-combat-post-31/#comments</comments>
		<pubDate>Fri, 22 May 2009 15:18:33 +0000</pubDate>
		<dc:creator>Broliant</dc:creator>
				<category><![CDATA[Single Minded Focus]]></category>
		<category><![CDATA[combat]]></category>
		<category><![CDATA[raiding]]></category>
		<category><![CDATA[rogue]]></category>
		<category><![CDATA[Rogues]]></category>
		<category><![CDATA[singlemindedfocus]]></category>

		<guid isPermaLink="false">http://www.broliant.com/?p=220</guid>
		<description><![CDATA[<em>Single Minded Focus is an occasional series of articles offering players an insight into the supposed master of the single-target melee DPS classes. Today we look at raiding as a combat-ss (sinister strike) specced rogue in the post-patch 3.1 world of WoW.</em>]]></description>
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<em>Single Minded Focus is an occasional series of articles offering players an insight into the supposed master of the single-target melee DPS classes. Today we look at raiding as a combat-ss (sinister strike) specced rogue in the post-patch 3.1 world of WoW.</em></p>
<p>Throughout The Burning Crusade (TBC) era, the combat tree based specs were the undoubted source of maximum raiding DPS for a rogue and thus the most common raiding specs were combat based. With the release of Wrath, this all changed and combat went from #1 in the rogue charts to a lowly third-place behind both the mutilate based assassination specs and the <a href="http://www.wowhead.com/?spell=51701" target="_blank" title="Honor Among Thieves">HAT</a> based subtlety specs.</p>
<p>Move forward another few months though and patch 3.1 arrives and brings with it changes that redress the balance once more. Improvements made to the combat tree and other core mechanics of the class such as the new &#8220;PPM&#8221; (procs per minute) poison systems have levelled the field slightly making combat based specs even more viable.</p>
<p>In fact, the balance that exists between the rogue trees is now such that it is possible for a rogue to find both assassination and combat specs to have their moments in the sun, each out-dps-ing the other. Subtlety based HaT specs are still much harder to pidgeonhole simply due to its reliance on your party members &#8211; their gear, skill, spec and so on.</p>
<p>The reason for this post today though is to look a little more closely at how you should be setting-up your rogue in order to go raiding with a combat based talent spec.<br />
<span id="more-220"></span></p>
<hr style="border: 1px dotted; border-style: none none dotted;"/><br/></p>
<p><strong>Talent Specs for a Combat-SS Rogue:</strong></p>
<p>At the moment, due to the way Wrath has been itemised, it is most likely that most rogues will have collected at least one good fist weapon for the main-hand and a dagger for the off-hand. That being the case, the best general combat spec is currently <a href="http://www.wowhead.com/?talent#f0eb0xZMgVoxcxoru0xRtx:hfNcVm" target="_blank" title="(15/51/5) CQC Spec.">this (15/51/5) spec</a>.</p>
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<p>If you&#8217;ve collected swords instead of fist weapons and daggers, then the equivalent spec for sword rogues would be <a href="http://www.wowhead.com/?talent#f0eb0xZMgVo0cxqru0xRtx:hfNcVm" target="_blank" title="(15/51/5) Sword Spec.">this (15/51/5) spec</a>.</p>
<p>Both of these specs seem to be working best for those who are early into Ulduar, toting mostly Tier 7 level gear farmed from Naxxramas, EoE, VoA and OS. Once you&#8217;ve collected a bit more of your Tier 8 gear (4 pieces or more for both set bonuses) you&#8217;ll probably begin to find that you&#8217;ll then be able to squeeze out a bit more dps if you then adjust to using <a href="http://www.wowhead.com/?talent#f0eb0eZMgVoxcxoru0xRtb:hfNcVm" target="_blank" title="(18/51/3) CQC Spec.">this (18/51/3) spec</a> in order to leverage the benefits of improved DoT damage talents.</p>
<hr style="border: 1px dotted; border-style: none none dotted;"/><br/></p>
<p><strong>Glyphs for a Combat-SS Rogue:</strong></p>
<p>Glyphs go hand-in-hand with talent specs and the choices for a combat-ss rogue are fairly straightforward. For major glyphs, simply get one each of the following:</p>
<ul>
<li><a href="http://www.wowhead.com/?item=42972" target="_blank" title="Glyph of Sinister Strike">Glyph of Sinister Strike</a></li>
<li><a href="http://www.wowhead.com/?item=42969" target="_blank" title="Glyph of Rupture">Glyph of Rupture</a></li>
<li><a href="http://www.wowhead.com/?item=45762" target="_blank" title="Glyph of Killing Spree">Glyph of Killing Spree</a></li>
</ul>
<p>Some rogues preferentially choose to take <a href="http://www.wowhead.com/?item=42954" target="_blank" title="Glyph of Adrenaline Rush">Glyph of Adrenaline Rush</a> in place of the Killing Spree glyph if they spend a lot of time in fights where the multi-target nature of Killing Spree would be disadvantageous. As always, check your mileage and choose appropriately. In an open fight though, the Killing Spree glyph offers the best contribution towards your overall DPS.</p>
<p>The situation with minor glyphs is exactly the same as it was when we wrote about raiding with an Assassination-Mutilate spec therefore we&#8217;ll simply repeat the same advice again which was&#8230; <em>&#8220;Minor glyphs are less influential on your performance therefore you do have reasonable freedom to choose whichever you prefer. However, in order of raid usefulness, you might want to consider the following:&#8221;</em></p>
<ul>
<li><a href="http://www.wowhead.com/?item=43378" target="_blank" title="Glyph of Safe Fall">Glyph of Safe Fall</a></li>
<li><a href="http://www.wowhead.com/?item=43380" target="_blank" title="Glyph of Vanish">Glyph of Vanish</a></li>
<li><a href="http://www.wowhead.com/?item=43379" target="_blank" title="Glyph of Blurred Speed">Glyph of Blurred Speed</a></li>
</ul>
<p>Of these, the Glyph of Safe Fall is the only one that offers regular benefit in raids since there are a number of bosses that throw you into the air. Anything that can add to a rogue&#8217;s inbuilt <a href="http://www.wowhead.com/?spell=1860" target="_blank" title="Safe Fall">Safe Fall</a> ability and thus help us to avoid taking further damage is a gift to your healers and an opportunity to continue fighting and doing dps.</p>
<hr style="border: 1px dotted; border-style: none none dotted;"/><br/></p>
<p><strong>Gear for a Combat-SS Rogue:</strong></p>
<p>Unlike Assassination-Mutilate rogues that require two daggers for their spec, the life of a Combat-SS rogue is much more varied since you can mix and match pretty much whatever equippable weapon-types you like. There are three weapon specialities for a rogue: <a href="http://www.wowhead.com/?spell=13706" target="blank" title="Close Quarters Combat">Close Quarters Combat</a> (CQC) for the fist and dagger weapons, <a href="http://www.wowhead.com/?spell=13960" target="blank" title="Sword Specialization">Sword Specialization</a> for the sword weapons and <a href="http://www.wowhead.com/?spell=13709" target="blank" title="Mace Specialization">Mace Specialization</a> for the maces.</p>
<p>Essentially, it is preferable to try and avoid needing to either invest points in two weapon specialities or lose some benefit from having differing weapons in each hand and only one speciality. However, somewhat indicative of Blizzard&#8217;s game design in the Wrath expansion, the CQC speciality covers the two best itemised weapon types for rogues.</p>
<p>Thus, most rogues heading into Ulduar on the back of a few months of Naxxramas raiding will likely have been able to collect the best in slot (BiS) CQC weapons, namely;</p>
<ul>
<li>Main Hand: <a href="http://www.wowhead.com/?item=40383" target="_blank" title="Calamity's Grasp">Calamity&#8217;s Grasp</a></li>
<li>Off Hand: <a href="http://www.wowhead.com/?item=39714" target="_blank" title="Webbed Death">Webbed Death</a></li>
</ul>
<p>Note also that it is a little easier to allocate the low-end combat tree talent points if you are going with &#8220;CQC&#8221; weapons. To get the Sword or Mace specialisation, you&#8217;ll probably need to take a point or more in Endurance etc to get down the tree to the specialities.</p>
<p>Aside from these two weapons though, you&#8217;ll once again just want to gather the best gear you can depending upon where you are running, what your looting chances are and so forth and therefore simply reference the<a href="http://shadowpanther.net/" target="_blank" title="ShadowPanther.net">ShadowPanther.net</a> site as the primary resource for understanding of how each piece of gear stacks up against other pieces of gear for the same slot. </p>
<p>And to repeat ourselves again&#8230; <em>If you&#8217;re feeling especially brave and are technically competant, you should also lookup the main rogue spread-sheets available from the <a href="http://elitistjerks.com/f78/t39136-combat_mutilate_spreadsheets_updated_3_1_a/" target="_blank" title="DPS Rogue Spreadsheets via Elitist Jerks">dedicated thread at Elitist Jerks</a> which gives you a much more detailed insight into the effect of each item of loot against your overall wardrobe and typical raid composition.</em></p>
<hr style="border: 1px dotted; border-style: none none dotted;"/><br/></p>
<p><strong>Poisons for a Combat-SS Rogue:</strong></p>
<p>Now that poisons have had their fundamental mechanics changed, the selection of poisons for a combat-ss rogue is as follows:</p>
<ul>
<li>Main Hand: <a href="http://www.wowhead.com/?item=43235" target="_blank">Wound Poison VII</a></li>
<li>Off Hand: <a href="http://www.wowhead.com/?item=43233" target="_blank">Deadly Poison IX</a></li>
</ul>
<p>Both poisons will contribute nicely to your DPS although with a combat build, your melee and SS attacks will of course form the greater bulk of the DPS that you do. A typical parse for a few early Ulduar bosses can be seen <a href="http://www.worldoflogs.com/reports/pDkDPaKuUy8tTr2p/details/22/?s=2429&#038;e=2860" target="_blank" title="World of Logs - Silvermoon - Converge - Broliant">here</a> showing the breakdown of damage done by ability when combat specced. (Click the &#8220;Damage by Spell&#8221; button after the page loads.)</p>
<hr style="border: 1px dotted; border-style: none none dotted;"/><br/></p>
<p><strong>Rotations for a Combat-SS Rogue:</strong></p>
<p>A combat specced rogue essentially has two aims during any &#8220;boss&#8221; type encounter. Keep Rupture ticking and keep Slice and Dice activated. After that, it&#8217;s about getting in any extra DPS you possibly can and thus you&#8217;ll see most articles on the subject of Combat-SS rogue rotations talk about an xS/xR/xE rotation. </p>
<p>What this means is:</p>
<ul>
<li>Perform an &#8216;x&#8217; combo-point Slice and Dice.</li>
<li>Perform an &#8216;x&#8217; combo-point Rupture.</li>
<li>Perform an &#8216;x combo-point Eviscerate.</li>
</ul>
<p>The reason that the number of combo-points is not stated directly is because the ratio varies subtlely for every single rogue &#8211; depending upon the quality of the gear they have, the skill they have, the equivalent gear and skill of the rest of their raid, the buffs you all can access, the ratio of time &#8220;on-target&#8221; vs &#8220;running out of fire&#8221; you need to do and the vaguaries of the Random Number Generator (RNG) in the game.</p>
<p>Since you want SnD active at all time, attempt to activate it with at least enough points to stay running until you&#8217;ve done a full rupture. I&#8217;d recommend from personal experience that a 3CP SnD is sufficient to get a 5CP rupture running and have a bit of time left to do a 3-5CP Eviscerate, depending upon your luck with CP and energy procs, before you&#8217;ll need to get another 3CPs for the next refresh of SnD.</p>
<p>Simply experiment to find the best ratio that works for you. Remember that Rupture does more damage per tick and for longer the more CPs you use therefore always prioritise a full 5CP rupture once SnD is running. Then just squeeze in whatever you can in the way of Eviscerate damage to puff the DPS a little.</p>
<p>On top of the basic rotation, you also have Adrenaline Rush, Blade Flurry and Killing Spree. You can play with these abilities to find their best use in any given fight. In some, you&#8217;ll be seeking to use each as often as possible and in others you&#8217;ll want to keep them for special situations &#8211; for example, the Heart phase on the XT-002 Deconstructor fight in Ulduar.</p>
<p>Note the tooltip of Killing Spree though, while it&#8217;s doing it&#8217;s thing all other damage that you are doing is increased by 20%. You do not have control of your character whilst Killing Spree is in effect therefore this really means ensuring that as many damage over time (DoT) effects are in place first. Principally, this would mean your deadly poison from your off-hand weapon should be fully stacked (max=5 stacks) and that you have a Rupture DoT ticking throughout. However, if you&#8217;re especially crafty, you could also hit Vanish followed by Garrote immediately before Killing Spree. And if you are even more crafty and dealing with multiple mobs, you could also hit Blade Flurry as well before Killing Spree so that each &#8216;hit&#8217; Killing Spree does hits two targets instead of just the normal one. Consider hitting Tricks of the Trade first too, so you can dump a heap-tonne of aggro on the tank (or the mage you like least) at the same time! Got that? Okay, here&#8217;s a summary of things you could try to sequence before launching Killing Spree.</p>
<ol>
<li>Get a full 5-stacks of Deadly Poison on the target.</li>
<li>Get a full 5-CP Rupture ticking on the target.</li>
<li>Hit Vanish and immediately follow with Garrote.</li>
<li>Hit Blade Flurry.</li>
<li>Hit Tricks of the Trade.</li>
<li>Hit Killing Spree.</li>
</ol>
<p>And if you do manage to pull that sequence off, a chorus of angels appear to sing heavenly music to you for the remainder of the fight!</p>
<hr style="border: 1px dotted; border-style: none none dotted;"/><br/></p>
<p><strong>Showing Off &#8211; Secrets of the Spec:</strong></p>
<p>Like most specs, the way you take advantage of your abilities certainly determines not only how much good DPS you will be able to churn out &#8211; and let&#8217;s not cross our wires here, the sole reason to take rogues raiding these days is the quality of their melee DPS given Blizzard&#8217;s &#8220;Bring the player, not the class (excludes Shaman for everything and priests for Razuvious!)&#8221; mantra &#8211; but also how well other people perceive you to be performing as a player. </p>
<p>Killing Spree is an ability that is unique to combat specced rogues and it is something of a strange ability. Speaking from personal experience, it&#8217;s not an ability I particularly admire, because it takes control away from the player, leaves the player in an unpredictable position and state upon its completion and is simply random in the manner in which it selects targets.</p>
<p>However, all that aside it&#8217;s very good DPS so it&#8217;s really worth getting to know and understand how the ability works. Furthermore, it has some notable uses that the tooltip for it does not mention. Best of these is its ability to protect a rogue from being feared if it is used at exactly the right moment. As a character with the ability to interrupt spell-casting, you&#8217;ll likely be asked at some point whilst preparing for the Auriaya fight in Ulduar to interrupt her Sentinel Blast spell. Immediately before casting Sentinel Blast she (Auriaya) casts a fear spell called Horrifying Screech. And everyone runs around waving their hands in the air screaming &#8220;waaaaahhhhh!!!&#8221;</p>
<p>Sure, you can trinket out of her fear once every two minutes if you have the right kind of PVP trinket or you can use the racial Every Man for Himself ability if you are a human. You can&#8217;t use both though since they share the same cooldown. This is where Killing Spree comes in. With the Glyph it&#8217;s normal 2 minute cooldown is reduced by 45 seconds and most importantly, if you can ensure that Killing Spree is active when her fear effect is cast, you&#8217;ll be unaffected by it, leaving you next to or near to her and ready to interrupt her Sentinel Blast spell the moment your Killing Spree completes. &#8220;How&#8217;d you like them apples?&#8221;</p>
<p>Again from my personal experience, I&#8217;d recommend using Killing Spree on her first Horrifying Screech which will leave your Every Man for Himself or PVP trinket available for the second screech. And if the gods are in your favour on that day, you might just have Killing Spree available for the third again. Sometimes it&#8217;s available to me, other times it still has about 1 second left on its cooldown when the third screech goes off. In which case I simply hope one of our other &#8216;interrupters&#8217; is on the ball.</p>
<p>There&#8217;s lots of other good tricks you can perform with Killing Spree. How about a quick Tricks of the Trade + Killing Spree pull to aggro a bunch of mobs directly onto your tank? All this and more is yours completely free, so long as you&#8217;ve specced as a combat rogue!</p>
<hr style="border: 1px dotted; border-style: none none dotted;"/><br/></p>
<p><strong>Summary:</strong></p>
<p>And that&#8217;s about it this time around the block for our summary of how to go raiding as a Combat-SS specced rogue post patch 3.1. If you&#8217;ve got questions, simply throw them into the comments below and we&#8217;ll see if we can find you an answer.</p>
<p>-B-</p>
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		<item>
		<title>Cheapshots: A Better Tricks of the Trade Macro.</title>
		<link>http://www.broliant.com/2009/05/cheapshots-a-better-tricks-of-the-trade-macro/</link>
		<comments>http://www.broliant.com/2009/05/cheapshots-a-better-tricks-of-the-trade-macro/#comments</comments>
		<pubDate>Wed, 20 May 2009 01:31:09 +0000</pubDate>
		<dc:creator>Broliant</dc:creator>
				<category><![CDATA[Cheapshots]]></category>
		<category><![CDATA[focus]]></category>
		<category><![CDATA[macros]]></category>
		<category><![CDATA[rogue]]></category>
		<category><![CDATA[Rogues]]></category>
		<category><![CDATA[tricksofthetrade]]></category>
		<category><![CDATA[WoW Related]]></category>

		<guid isPermaLink="false">http://www.broliant.com/?p=178</guid>
		<description><![CDATA[Cheapshots is a collection of shorter informal articles for the rogue that needs quick bursts of useful information whilst waiting for their Thistle Tea to brew. Today we learn about some simple improvements we can make to our current Tricks of the Trade macro. In a previous edition of Cheapshots we defined a focus macro [...]]]></description>
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<em>Cheapshots is a collection of shorter informal articles for the rogue that needs quick bursts of useful information whilst waiting for their Thistle Tea to brew. Today we learn about some simple improvements we can make to our current Tricks of the Trade macro.</em></p>
<p>In a <a href="http://www.broliant.com/2009/05/macros-for-a-raiding-rogue/" target="_blank" title="Cheapshots: Macros for a Raiding Rogue">previous edition of Cheapshots</a> we defined a focus macro for using our <a href="http://www.wowhead.com/?spell=57934" target="_blank" title="Tricks of the Trade">Tricks of the Trade</a> (TotT) ability on a friendly target that we&#8217;ve set our focus target upon. This macro works well and does exactly what it says on the tin (to use a somewhat cliched expression) but there are occasions when our focus target is not set to the character that we wish to use TotT on. Today&#8217;s improvements to our TotT macro should help to address that problem.<br />
<span id="more-178"></span></p>
<p><em><strong>The original TotT focus-macro</strong>:</em><br />
<code>/cast [target=focus,exists] Tricks of the Trade<br />
/ra Broliant cast Tricks of the Trade on %f.</code></p>
<p>It only takes a few seconds if we&#8217;re quick to target another character, set them to be our focus target and then switch back to our previous target but it&#8217;s still time we have to stop doing DPS and therefore that&#8217;s time we would be glad not to waste. </p>
<p>Our macro can be improved fairly simply to become a little bit smarter about the way it works and that extra &#8220;smartness&#8221; might just help us to save a few precious seconds of on-target DPS time. Here&#8217;s how the improved TotT macro looks:</p>
<p><em><strong>The new and improved TotT macro</strong>:</em><br />
<code>/cast [help] [target=focus, help] [target=targettarget, help] Tricks of the Trade</code></p>
<p>As you can see, this is slightly more than a straight-forward focus-macro. Let&#8217;s explain what it&#8217;s trying to do:</p>
<ul>
<li>If your current target is friendly, use TotT on your current target.</li>
<li>Else, if your focus target is friendly, use TotT on your focus target.</li>
<li>Else, cast TotT on the target of your current target if friendly.</li>
</ul>
<p>Note: The last condition here essentially causes TotT to be cast on your tank typically in a group situation or on yourself in solo/rogue-tanking situations &#8211; not that you get any benefit when you&#8217;re the target sadly.</p>
<p>Hopefully, the end result of this improved TotT macro is the ability to use TotT in more situations without having to spend DPS time setting a suitable target on which to cast TotT.</p>
<p>You&#8217;ll also notice we&#8217;ve removed the &#8220;/ra Broliant cast Tricks&#8230;&#8221; line from the macro. It&#8217;s not really that important to be spamming raid chat with such a notice and we&#8217;ve not quite learned the required macro-mojo yet to know how to select the name of the character on which our macro ultimately casts TotT.</p>
<p>We&#8217;ll report back again here if we find out how to announce the correct name but for now, perhaps it will suffice simply to have the improved functionality this macro-update provides.</p>
<p>-B-</p>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>Single Minded Focus: Raiding with Mutilate Post 3.1</title>
		<link>http://www.broliant.com/2009/05/raiding-with-mutilate-post-31/</link>
		<comments>http://www.broliant.com/2009/05/raiding-with-mutilate-post-31/#comments</comments>
		<pubDate>Mon, 11 May 2009 15:27:59 +0000</pubDate>
		<dc:creator>Broliant</dc:creator>
				<category><![CDATA[Single Minded Focus]]></category>
		<category><![CDATA[mutilate]]></category>
		<category><![CDATA[raiding]]></category>
		<category><![CDATA[Rogues]]></category>
		<category><![CDATA[singlemindedfocus]]></category>
		<category><![CDATA[WoW Related]]></category>

		<guid isPermaLink="false">http://www.broliant.com/?p=89</guid>
		<description><![CDATA[Single Minded Focus is an occasional series of articles offering players an insight into the supposed master of the single-target melee DPS classes. Today we look at raiding as an assassination-mutilate specced rogue following patch 3.1&#8242;s release. Prior to the release of patch 3.1, the highest reliable raiding specs for a rogue were the mutilate [...]]]></description>
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<em>Single Minded Focus is an occasional series of articles offering players an insight into the supposed master of the single-target melee DPS classes. Today we look at raiding as an assassination-mutilate specced rogue following patch 3.1&#8242;s release.</em></p>
<p>Prior to the release of patch 3.1, the highest reliable raiding specs for a rogue were the mutilate based assassination builds. These builds however were some of the more involved to play &#8211; the rotations were sufficiently tight that getting unlucky just once with the random number generator (RNG) or being forced to step away from the target to avoid a void zone, fire wall or a raging marshmallow-man could, and generally would, cause something in the rotation to drop and that was generally expensive, both in terms of the DPS lost and the time it took to restart the rotation again.</p>
<p>Then along came patch 3.1 and with it came a number of changes and alterations that have made assassination a much more streamlined build to play. No longer must the budding mutilate rogue buff themselves three times before every single pull and then keep one eye on the 15 second timer just to remain even remotely competitive on DPS. No more will the dagger based rogue cry to the heavens as their envenom misses causing Slice and Dice to expire. In short, no more will the assassination rogues feel like life is just too short for all this!</p>
<p><a href="http://www.wowhead.com/?spell=51662" target="_blank" title="Hunger for Blood">Hunger for Blood</a> (HfB) is now a single-stacking buff that can be applied to the rogue as soon as the target has sustained a bleed-effect debuff. The buff gives the rogue 15% increased dps for a duration of one minute. It can be glyphed to give an additional 3% dps (making 18% in total) making HfB the most potent use of a single talent point in any of the three rogue talent trees.</p>
<p>In addition to the HfB change, the switch-over of staple rogue poisons to a Procs-Per-Minute (PPM) modality from their earlier &#8216;chance of application upon hit&#8217; standard has had rogues revising their weapon choices whilst the improvement to <a href="http://www.wowhead.com/?spell=57993" target="_blank" title="Envenom">Envenom</a> that allows it to now increase both the chance and the PPM of applying deadly poison means that building and maintaining a &#8217;5-stack&#8217; of deadly poison on a target is now relatively easy and quick.</p>
<p>So, how do you setup your rogue to go raiding post 3.1 as an Assassination-Mutilate specced rogue? Well, we&#8217;re glad you asked and if you settle yourself in comfortably, we&#8217;ll begin.<br />
<span id="more-89"></span></p>
<hr style="border: 1px dotted; border-style: none none dotted;"/><br/></p>
<p><strong>Talent Specs for an Assassination-Mutilate Rogue:</strong></p>
<p>There are a number of variations on the same basic talent spec but the key thing to note for any rogues that raided with an Assassination-Mutilate build before 3.1 is that <a href="http://www.wowhead.com/?spell=14159" target="_blank" title="Murder">Murder</a> is now a viable talent (assuming you are moving into Ulduar where the mobs are not Undead by majority) and that <a href="http://www.wowhead.com/?spell=58410" target="_blank" title="Master Poisoner">Master Poisoner</a> (MP) is now generally preferred over <a href="http://www.wowhead.com/?spell=51629" target="_blank" title="Turn the Tables">Turn the Tables</a> (TtT) due to the improvements and changes made to poison mechanics and Envenom.</p>
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<p>You can view many different specs at <a href="http://www.talentchic.com/Assassination/Rogue" target="_blank" title="Talentchic's Rogue Table">Talentchic&#8217;s Rogue Table</a> but for quickness, the build that yours truly is running at the moment is <a href="http://www.wowhead.com/?talent#f0ef0exoVboIuVo0gc0hZxb:ITfmVc" target="_blank" title="Broliant's Current Post 3.1 Assassination Mutilate Talent Spec">this one</a> which you&#8217;ll see has taken Murder, switched TtT for MP and dropped two points from <a href="http://www.wowhead.com/?spell=29592" target="_blank" title="Precision">Precision</a> in order to invest two points in <a href="http://www.wowhead.com/?spell=14166" target="_blank" title="Improved Slice and Dice">Improved Slice and Dice</a> (Imp.SnD).</p>
<p>If you have not already reached the necessary hit-cap, you may benefit more from keeping those two points in Precision but since Broliant does not need the hit, the remaining options were investing the two points in Imp.SnD or filling up <a href="http://www.wowhead.com/?spell=13805" target="_blank" title="Close Quarters Combat">Close Quarters Combat</a> (CQC) for an extra 2% crit. Although 2% crit is never a bad thing, prior experience of Wrath raiding has shown us that the melee are expected to run away from their targets on a regular basis to avoid fire and snow and all other hurtful things.</p>
<p>Whilst outside of melee range, our ability to maintain our self-buffs (HfB and SnD) is greatly reduced and therefore the extra margin of flexibility provided by Imp.SnD generally pays for itself by reducing the amount of energy lost when we&#8217;re forced to restart an interrupted raid rotation. As with all things, although there are the basic cookie-cutter builds, you should always evaluate them in context with your own gear and experience to ensure that you find the best mesh between the two.</p>
<hr style="border: 1px dotted; border-style: none none dotted;"/><br/></p>
<p><strong>Glyphs for an Assassination-Mutilate Rogue:</strong></p>
<p>Glyphs go hand-in-hand with talent specs and the choices for an assassination mutilate rogue are fairly straightforward. For major glyphs, simply get one each of the following:</p>
<ul>
<li><a href="http://www.wowhead.com/?item=45761" target="_blank" title="Glyph of Hunger for Blood">Glyph of Hunger for Blood</a></li>
<li><a href="http://www.wowhead.com/?item=45768" target="_blank" title="Glyph of Mutilate">Glyph of Mutilate</a></li>
<li><a href="http://www.wowhead.com/?item=42969" target="_blank" title="Glyph of Rupture">Glyph of Rupture</a></li>
</ul>
<p>Minor glyphs are less influential on your performance therefore you do have reasonable freedom to choose whichever you prefer. However, in order of raid usefulness, you might want to consider the following:</p>
<ul>
<li><a href="http://www.wowhead.com/?item=43378" target="_blank" title="Glyph of Safe Fall">Glyph of Safe Fall</a></li>
<li><a href="http://www.wowhead.com/?item=43380" target="_blank" title="Glyph of Vanish">Glyph of Vanish</a></li>
<li><a href="http://www.wowhead.com/?item=43379" target="_blank" title="Glyph of Blurred Speed">Glyph of Blurred Speed</a></li>
</ul>
<p>Of these, the Glyph of Safe Fall is the only one that offers regular benefit in raids since there are a number of bosses that throw you into the air. Anything that can add to a rogue&#8217;s inbuilt <a href="http://www.wowhead.com/?spell=1860" target="_blank" title="Safe Fall">Safe Fall</a> ability and thus help us to avoid taking further damage is a gift to your healers and an opportunity to continue fighting and doing dps.</p>
<hr style="border: 1px dotted; border-style: none none dotted;"/><br/></p>
<p><strong>Gear for an Assassination-Mutilate Rogue:</strong><br />
The obvious gear requirement for an Assassination-Mutilate specced rogue is that you need two daggers in order to be able to use Mutilate. At the time of writing, most regular raiders will be heading into Ulduar after having spent a few months running through Naxxramas. If you have been lucky, you&#8217;ll have been able to win the following two daggers from Naxxramas bosses which respectively represent the Best in Slot (BiS) daggers available pre-Ulduar to rogues.</p>
<ul>
<li>Main Hand: <a href="http://www.wowhead.com/?item=40386" target="_blank" title="Sinister Revenge">Sinister Revenge</a></li>
<li>Off Hand: <a href="http://www.wowhead.com/?item=39714" target="_blank" title="Webbed Death">Webbed Death</a></li>
</ul>
<p>Aside from these daggers, you&#8217;ll generally just want to gather the best gear you can depending upon where you are running, what your looting chances are and so forth. As always, I&#8217;ll recommend the inimitable <a href="http://shadowpanther.net/" target="_blank" title="ShadowPanther.net">ShadowPanther.net</a> site as the resource you should use to get some understanding of how each piece of gear stacks up against other pieces of gear for the same slot. </p>
<p>If you&#8217;re feeling especially brave and are technically competant, you should also lookup the main rogue spread-sheets available from the <a href="http://elitistjerks.com/f78/t39136-combat_mutilate_spreadsheets_updated_3_1_a/" target="_blank" title="DPS Rogue Spreadsheets via Elitist Jerks">dedicated thread at Elitist Jerks</a> which gives you a much more detailed insight into the effect of each item of loot against your overall wardrobe and typical raid composition.</p>
<hr style="border: 1px dotted; border-style: none none dotted;"/><br/></p>
<p><strong>Poisons for an Assassination-Mutilate Rogue:</strong></p>
<p>Now that poisons have had their fundamental mechanics changed, the selection of poisons for an assassination-mutilate rogue is more familiar to the old-school players among us. Simply setup your poisons as follows:</p>
<ul>
<li>Main Hand: <a href="http://www.wowhead.com/?item=43231" target="_blank">Instant Poison IX</a></li>
<li>Off Hand: <a href="http://www.wowhead.com/?item=43233" target="_blank">Deadly Poison IX</a></li>
</ul>
<p>Instant poison will become one of the higher contributors to your overall DPS whilst deadly poison on the off-hand ensures that you have the ability to Envenom whenever you can work it into your rotation.</p>
<hr style="border: 1px dotted; border-style: none none dotted;"/><br/></p>
<p><strong>Rotations for an Assassination-Mutilate Rogue:</strong></p>
<p>Ideally, you&#8217;ll begin every new encounter from stealth and with full energy. Of course, in a multi-mob fight you&#8217;ll move from target to target and simply have to adjust to ensure you preserve your rotation as best you can. Assuming the ideal scenario however, this is the standard rotation you should be looking to perform.</p>
<ol>
<li>From stealth, get behind the target and Garotte.</li>
<li>Activate Hunger for Blood to buff your dps.</li>
<li>Activate Slice and Dice with the Combo Points (CPs) from Garotte.</li>
<li>Mutilate Twice. If you don&#8217;t have 5CPs, use Shiv to get that last one.</li>
<li>Activate Rupture.</li>
<li>Mutilate Twice. If you don&#8217;t have 5CPs, use Shiv to get that last one.</li>
<li>Envenom, to consume CPs and to maximally refresh the SnD timer.</li>
<li>You rotation is now primed, maintain it as follows.</li>
<li>Mutilate to 5CPs and refresh Rupture as it expires.</li>
<li>Mutilate to 5CPs and Envenom to refresh the SnD timer.</li>
<li>Monitor HfB and refresh it as it expires.</li>
<li>Repeat the last three steps to maintain your rotation. **</li>
</ol>
<p>** The only other thing to monitor here is the amount of &#8216;slack&#8217; you have after your first Envenom. In some fights, you may be able to squeeze an additional Envenom into the cycle before building CPs to refresh Rupture. This is something you&#8217;ll need to adjust according to the circumstances of the fight you are in and the specifics of your own performance, your gear, your buffs and so on.</p>
<p>In addition to the above, you will sometimes need to squeeze other abilities into your rotation cycle such as <a href="http://www.wowhead.com/?spell=14177" target="_blank" title="Cold Blood">Cold Blood</a>(CB), <a href="http://www.wowhead.com/?spell=57934" target="_blank" title="Tricks of the Trade">Tricks of the Trade</a> (TotT), <a href="http://www.wowhead.com/?spell=48659" target="_blank" title="Feint">Feint</a> and so forth. The following tips should help you do that in the most beneficial way.</p>
<ul>
<li>
<p><b>Cold Blood</b> &#8211; In some fights you will want to use this as many times as possible therefore simply hold it until you are ready to do a 5CP Envenom and then use it thereafter each time it comes off cooldown. In other fights, it can benefit you more to hold it until a certain event happens.</p>
<p>Two Ulduar examples that spring to mind are when doing DPS on the Heart in the XT-002 Deconstructor fight and when doing DPS on Hodir after receiving the 165% DPS crit-buff from the Non Player Character (NPC). In both of these cases your Cold Blood ensures a very nice increase in damage done. At the time of writing, a 40K Envenom crit against Hodir with the buff active is my best Envenom strike and that was made in the normal (10-man) mode. Imagine what could be achieved with buffs from another 15 players!</p>
</li>
<li>
<p><b>Tricks of the Trade:</b> &#8211; This is of more use to you as a means of either boosting someone else&#8217;s DPS or of building a larger gap between you and (say) your tank so that you can continue doing as much personal DPS as possible.</p>
<p>On my rogue I have macros setup to set any of my raid&#8217;s tanks as my &#8220;Focus Target&#8221; at the push of a single button. I then have another macro that casts TotT on my focus target at the press of another button. With this all pre-configured, as an encounter begins I can then engage the first kill target and start to build my rotation. If energy allows within the time-frame, I then use TotT on my tank just before my first 5CP Envenom. (NB: By &#8216;time-frame&#8217;, we mean before the SnD timer expires. Refreshing this via Envenom is your first priority here.) If I don&#8217;t have time to put TotT onto my tank on the first time round &#8211; which is a common occurrance due to the tighter constraints that are in place as the rotation is being launched &#8211; then I simply hold off on using it until the second time around.</p>
<p>Of course, in such cases I also pay much closer attention to my threat vs the threat built by the tank because if the tank happens to have an unlucky streak of misses/blocks/dodges etc, our respective threat-levels could become dangerously close.</p>
</li>
<li>
<p><b>Feint:</b> &#8211; There are not many occasions now in which Feint really is needed as part of a standard rotation. Gurtogg Bloodboil in Black Temple is probably the last fight I can easily remember where our tanks had sufficient difficulty building a good threat margin between themselves and the dps that feint was brought into the standard mix.</p>
<p>Feint gained a new trick however in Patch 3.0.8. in that it also reduces all Area of Effect (AoE) damage taken by 50% for six seconds. During encounters where sizeable amounts of AoE are being done, slipping a quick Feint into the mix at an appropriate time gives your healers an easier time in keeping you alive and thus enables you to keep on keeping on.</p>
<p>The first obvious use for this in Ulduar is in the XT-002 Deconstuctor fight when the boss does its Timpanic Tantrum effect. The first couple of times your raid group meets this effect you&#8217;ll be able to hear the high-pitched whistle of air as your healers squeal in pain at the work they need to do. Pop feint as the effect begins and you&#8217;ll hardly notice what all the fuss is about.</p>
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<hr style="border: 1px dotted; border-style: none none dotted;"/><br/></p>
<p><strong>Summary:</strong></p>
<p>And that&#8217;s about it for the moment for our summary of how to go raiding as an Assassination-Mutilate specced rogue post patch 3.1. We hope you&#8217;ve found the above information of use and as with all things, remember to have fun!</p>
<p>-B-</p>
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