Single Minded Focus: Raiding with Mutilate Post 3.3
Single Minded Focus is an occasional series of articles offering players an insight into the supposed master of the single-target melee DPS classes. Today we look briefly at raiding as an assassination-mutilate specced rogue following patch 3.3’s release.
In a series of raids where our guild ran progression attempts on Deathbringer Saurfang, I had the opportunity after numerous other recent trials to run the last remaining tests on my ‘work-list’ so that I could conclude how well the different Assassination (Mutilate) specs operate at the moment and with what weapon combination I could maximise my DPS. All the collected data from my recent tests is available to all via our World of Logs reports for the next calendar month or so.
The two specs being debated at the moment are the more standard 51/13/7 spec and the more haste-oriented 51/18/2 spec. In the latter, we sacrifice some of the energy regen and damage boosting talents in the first tier of the subtlety tree to gain additional crit and haste for our standard attacks in the combat tree.
The second debate being held concerns whether it is currently better (all other things being equal) to use a slow main-hand dagger and a fast off-hand dagger as normal or to use a fast dagger in each hand. Faster equals more white melee damage attacks and generally lower damage from specials like mutilate but offers an increased number of Instant Poison procs which can more than compensate potentially due to the good damage it does currently.
With these questions in mind, I have therefore now fully modelled and subsequently raid tested to satisfaction the following combinations:
1) 51/13/7 with Slow-MH and Fast-OH weapons.
2) 51/13/7 with Fast-MH and Fast-OH weapons.
3) 51/18/2 with Slow-MH and Fast-OH weapons.
4) 51/18/2 with Fast-MH and Fast-OH weapons.
Please note, ALL of these specs are using a rupture-free cycle because there are no circumstances with assassination builds now where rupture does damage worth its energy cost in normal rogue usage. There is a very slim possibility that the use of rupture could offer a DPS increase where the rogue is off-target so often that the ticking DoT of Rupture is a benefit. However, I’ve tested the rupture-inclusive builds and none of them were really even close in the DPS stakes. Instant Poison is far more potent at the moment.
Of the above specs tested, with MY gear, the best combination was…
4) 51/18/2 with Fast-MH and Fast-OH weapons.
Again, please note that this was with MY gear and the balance of which of the two specs is more powerful for you will be gear dependent. However, in both cases, I found the 51/18/2 spec was more DPS whatever weapon combination I used. But, to any rogues going down this route, once you’ve gemmed for this spec, it’s simple enough to use your Dual Talent Spec option to have each spec available in a raid, run some real world tests (the ONLY kind that really matter) and see for yourselves.
The other very important point is to attempt wherever possible to maintain the uptime on the Envenom buff. Thus, if you have Classtimer or a similar mod, I suggest adding a custom buff-timer/monitor for “Envenom” (that’s the buff’s name as well) so that you can more easily keep track of it.
I’ve also tested the CP variations and can report that the best DPS lies with the use of 4CP and 5CP envenoms and that the use of 3CP envenoms is normally a DPS loss – the only exception to this is during a Heroism if you are trying to keep/put-up the Envenom buff to take advantage of the burst period.
Rotation from the opening of a fight is roughly:
1) Begin in Stealth. Garotte.
2) Put up Hunger for Blood and Slice and Dice.
3) Mutilate to 4+ CPs, Envenom. Repeat this basic cycle throughout the fight.
4) As soon as the initial Garotte is complete, work another Vanish/Garotte into the rotation.
—- Pool energy via Overkill if you have the chance, it’s 30% improved when stealthed.
—- Use Cloak of Shadows if needed (eg: You have a debuff like Mark of the Champion) to get the garotte out.
5) Hold Potion of Speed for Heroism. Keep Envenom buff up during Heroism without question.
If you can do that, you can easily run consistent high DPS on many fights that favour rogues. Now that weapon swapping is no longer needed, you have plenty of time to get every detail of your rotation correct.
-B-
